/*******************************************************************************
 * Copyright 2010 Mario Zechner (contact@badlogicgames.com)
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
 * License. You may obtain a copy of the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
 * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
 * governing permissions and limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.physics.box2d.joints;

import com.badlogic.gdx.physics.box2d.Joint;
import com.badlogic.gdx.physics.box2d.JointDef;

/**
 * Gear joint definition. This definition requires two existing revolute or prismatic joints (any combination will work). The
 * provided joints must attach a dynamic body to a static body.
 */
public class GearJointDef extends JointDef {
	public GearJointDef () {
		type = JointType.GearJoint;
	}

	/**
	 * The first revolute/prismatic joint attached to the gear joint.
	 */
	public Joint joint1 = null;

	/**
	 * The second revolute/prismatic joint attached to the gear joint.
	 */
	public Joint joint2 = null;

	/**
	 * The gear ratio.
	 * @see GearJoint for explanation.
	 */
	public float ratio = 1;
}
